Origins of Magic

The Search Begins
Day 2

The party moved immediately to the Archmage’s alchemy lab to find a large hole blown into the building and the town wall which lied directly behind it. There are two guards standing along the outside of the blown open section of the building. Heinrich and Moultager are sent off so their lack of personal skills and common sense is not an interference in the diplomatic events.

The remaining members move to speak to the guards and through some slick talking Edward convinces the guard that, evn though they are not in uniform, they do work for the king. The group gets inside the alchemy lab and tricks the guard yet again, this time into believing that they are the newly leaders of the investigation. Little is known by the king’s men already, other than what can be clearly seen.

The area is in complete disarray. Broken glass lays on the floor and several shelfs have been busted as well. There are also scrolls and potions that have been taken but they don’t seem to be of any particular pattern. Their are ones taken of all types and all complexities.

When they are done searching the area the party returns to Heinrich and Moultager only to find that Moultager has found himself a hooker. He refuses to leave without her and Edward decided it a quicker plan to just convince the hooker to come with them.

Using Urd’s ability to track the party follows Marcaus’ trail until it suddenly comes to a complete stop. It is unsure why the tracks come to an end, but based on the general direction it appears he was headed to the elven city of Vadian. The party decides that this is their best guess at his location.

The party enters into the forests for only a few minutes before they are ambushed by a small squad of humans. Although the fight is brief, Urd’s Tiger, t-i-double-g-er, falls in the battle. It is noticed that the men all wear armor which sports the same strange symbol that was seen on Marcaus’ armor. Even stranger still is the fact that shortly after the enemies are defeated the symbol on the armor glows bright and then their armor explodes, although their is no indication of this being a magical effect.

The final man left alive is pinned to the ground by the party, mainly Urd in the form of a velociraptor. The man attempts to press a button on chestplate, but before he can he is pinned down preventing him from moving his arms. The party begins a long and drawn out interogation process as the man is slowly bleeding to death do to the wounds caused by the velociraptor.

He tells the group that it does not matter what they threaten him with or what they do to him, he will not and cannot tell them what they need to know. He withholds most information, but the party manages to gather that Marcaus is in charge of the men wearing the symbol and that they cannot afford to stop what they are doing. He says that if he says who they are and what they are doing he would risk the lives of everyone in the world.

Soon the party grows sick of his constant refusal to answer there questions and they quickley kill the man and make sure to step back before his detonation. Before they can continue they hear a voice commanding them to stop. They turn to see a small batallion of Elven scouts. They are patrolling the area and overheard the explosions.

Edward quickley describes what happened and asks the men if they know anything of the symbol they were wearing. The scout leader has no knowledge but he requests that you accompany him back to Vadian where you can meet with Tharavol, the mayor of Vadian.

Upon arriving at the town the leader informs that party that they must wait until they see the king. They are free to roam the village and he will seek them out when the king is ready to speak with them. The party engages in various activities. While most go to the bar, Edward spends his time playing his mandalin and recruiting others to spread the word of his name. The others go to the bar where Heinrich and Moutteger almost start a bar room brawl, but through the cunning words of Edward, arriving just in time, the crisis is averted.

The group manages to talk to the bartender who informs them that there was a group of men who came through just the previous night doning the same symbol that Marcaus wore. He says that they were a very reckless group and caused quite a stir within the village. The real ruckus; however, was caused at the inn and the innkeep would now more than anyone.

The party immediately speaks to the inn keep who says that he did have a room opened for that group last night. There wer five men, all of whom were extremely loud and broke much of his furniture. The noise in the room woke him up in the middle of the night and he went downstairs to retrieve the room key, fully intending to kick the group out after receiving reimbursement for the damaged room. Although, when he returned they were all gone.

He shows the party to the room and it is in complete shambles as he already mentioned. There are a empty bottles laying around the room that are clearly labeled from the Archmage’s alchemy lab, although the exact potions used have no pattern to them either. Urd, being genrous pays the innkeep for allowing them to search the room.

The party wanders the streets for a few more hours before the scout leader returns to show them to the king. Once within the chambers the king informs you that the elves are not ones to be amused by parlor tricks and childish manuerisms, so they too wish to find the men who stayed at their inn the previous night and show them proper justice. As Tharavol works negotiations with providing backup for the party, his secretary comes bursting into the room screaming that the village is under attack.

Rushing to the front door you see the villagers scrambling into their houses for cover and the soldiers all rushing to their positions high in the trees. Entering the town are eight Huge elementals, two of each kind: Fire, water, earth, and wind. The party joins arms to help protect the village from the attack.

In the insueing fight the party manages to come out on top dispite mishapes between Heinrich and Edward which lead to Heinrich’s temporary blindness. Regardless of their efforts many of the soldiers and villagers of Vadian are killed or injured in the fight and to make matters worse all but the inn and the town hall are completly destroyed. Tharavol thanks the party for their much needed help in fighting off the elementals but he says that he can no longer provide aid in their journey. He allows them to spend the night within his quarters, as he will stay with his people tonight.

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The Ogre Village
Day 1

Our adventurers have always worked within the melting pot city of Istantia completing various tasks and odd jobs for their employer, Gregor. When his best employee, Marcaus, was kidnapped, he called together his other employees to go out and bring him back. With an offered reward of 350,000 gp it was an easy decision to be made. Had they known what this one mission would throw them directly into the middle of, they might have not thought the reward so great.

At the start of our story Gregor calls all of his remaining employees together. His best employee, Marcaus has been captured and he wishes to have him returned. Marcaus had been sent out on a mission to stop a group of Ogre’s who had been attacking caravans and kidnapping villagers to wrok in the Ogre village to the north. This was Marcaus’ largest undertaking as all his other missions were simple ones of retrieving items or providing protection. He was warned to not go alone but he was blinded by the 200,000 gp reward and refused to split it.

Gregor wishes to see his star employee returned back to him and is willing to pay a substanial amount for his return, namely 350,000 gp. To show he means business he even provides the group with half of the money upon their acceptance of the mission. When he sees Marcaus again he will give away the rest of the reward.

After traveling north of the village for several hours the party is ambushed by a group of four ogre’s who spring out from the trees. Upon defeating the ogre’s the group sees a fifth ogre off the side of the road. He immediately begins running back to the village upon the defeat of his allies. Using their quick wits the group catches the ogre and immediately disposes of him.

They continue to travel in the direction of the retreating ogre and find the village. They can see plenty of people of all races being forced to work to dig out the walls of the village and to carry stones and woods for the building of houses within the caves, as well as several others working to build those houses. Most villagers are in some form of shackles. The house workers and diggers are handcuffed at the ankles, while the carriers are handcuffed at the wrist.

Sneaking up onto the cavern village, they manage to dispatch the two main guards; however they are heard by the others in front. They soon realize there are not just Ogre’s here, but also Ogre mages. As the villagers are released from the shackles, most are quick to join in on the fight using nearby planks and rocks as well as their tools to fight back against their oppressors. Marcaus is included within their ranks.

After the fight is over Marcaus rushes to the back of the village and into a small storage building. The party chases him down to see him emerge doning some very fancy looking studded leather armor. There is an embroidery unlike any you have seen before on the chest plate. He has a whip on his back and a rapier on both sides.

He tells the party that he must get going but that they can feel free to raid the shack for treasure. They persist for him to speak to Gregor before he goes to let him lnow he is safe. He agrees to do so and rushes off. The party searches the building and returns to Gregor to find Marcaus did keep his word. Gregor pays off the party the remaing amount of gp and then tells you that he will contact you when he has another mission.

The vacation is short lived as the following morning they are summoned back to see Gregor. He says that there has been a recent break-in at the alchemy lab and that the archmage has been kidnapped and several of his possessions have been stolen as well. The guards are outraged and the king has sent out several groups of men to track down the man responsible, but Gregor fears that the man responsible is Marcaus, the very man you rescued the day before.

He has seen Marcaus’ work many times and he knows when a job is done by one of his own men. He does not know why Marcaus would have done such a thing but he fears that he may be under some sort of mind control. He has heard others saying that the time in captivity must have changed him, but he knows outright that that is just not true. There must be some form of puppetry at work and the king will not bother to inspect such things before executing Marcaus.

He says he does not have any gold to offer as the previous reward has left him broke, but he will give everything he possible can upon Marcaus’ return. He stresses that expediency is most important so that Marcaus does not get too far away. He also advises to make sure the king’s men do not know of the mission as they will most likely imprison anyone who stands in their way. Before leaving Gregor suggests to search the alchemy lab for more answers about Marcaus and where he might have gone.

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